Super Tile Land is a retro-inspired pixel platformer where tight controls, smooth movement, and satisfying mechanics come together for an engaging platforming experience. Built in Unity, origionally from tutorial template, the game has evolved into a carefully refined platformer, drawing inspiration from classic titles like Donkey Kong and Mario, and more recent titles like Celeste.

===Controller compatability===

This game can be played with the keyboard, or with a gamepad. You can also choose weather to use the arrow keys, WASD, the left stick or the D-pad to move.

===Game Features===

Coins: Collect as many coins as you can if you want to get the highest score. You get an achievement for collecting all the coins.

Timer: Are you a speed runner? Try and get the shortest time you can. The in-game timer is based on the physics update, so should not be affected by frame rate or loading times.

Hazzards and enemies: Touching spikes or enemies will loose you a life, so watch out.

Continues: If you loose all your lives, you will be given the choice to start over (from the very begining), or to restart the level. Any coins you collected during that level will be lost and you will rack up a 'continue'. See if you can finish the game with 0 continues. Starting over will restart the timer and give you a clean slate.

Water and Ladders: Water boddies and ladder play a central role in this game. Learn to master the movement in water and on ladders for the best possible scores and times.

===Attributation===

Tutorial Template: https://www.gamedev.tv/courses/unity-complete-2d

Jump Sound taken from https://www.zapsplat.com

Bounce sound: https://opengameart.org/content/funny-comic-cartoon-bounce-sound

Development log

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