Game now Embedded in broswer. Major Update! with bug fixes, quality of life improvements, more and balanced sounds, and secretes!


It's been around a year since I first released this on ShareMyGame.Com. I've been busy learning Unreal Engine and with other Unity projects, but I thought I'd come back and fix this up for my Itch page.

Bug Fixes:

  • Tightened up the level boundaries to prevent players from going out of bounds.
  • Level portals sometimes would spawn you back inside the level portal. This was a side effect of a previous fix attempt of a bug which would spawn you inside of impassable terrain boundaries. Both bugs were a consequence of trying to maintain the same perpendicular offset to the direction of the portal. The idea was to create spatially consistent level portals but since my level portals are so narrow, it's a useless and virtually unnoticeable feature. The code is commented out for now, but with some small tweaks and a lot more experience with using raycasts and vectors, I could easily bring it back if I ever wanted a very wide level portal.
  • Weapon Cooldowns. Arguably a quality of life improvement but switching weapons was unnecessarily punishing before. It would not only make you wait for the regular cooldown from when you last fired the weapon, it would also start a new cooldown from the moment you switched. It felt unresponsive. Weapon switching now doesn't incur any extra cooldown time outside of the regular weapon cooldown.

Improvements:

  • Manna Bar Capacity increased.
  • Staff now uses manna, making it more balanced.
  • Dash now makes you temporarily invulnerable, and even hurts the enemies. Use this to your advantage.
  • Dashing will now also force you to move in the direction you last traveled in.
  • Weighted pickup spawning: The lower you are now on health or manna, the more likely these pickups are to spawn.
  • Secrets: There's three of them. Can you find all 3? These secretes will stay wilth you forever (untill you restart the game session).
  • Same goes for coins. The game won't the coin collection go in vein.
  • Many Extra sounds from the casual Sound Pack (Unity Asset Store)
  • Sounds have been balanced, so now the laser will no longer deafen you.
  • Some Obscuring Objects such as trees and roofs will now fade, even if they have enemies or pickups behind them (in addition to the player). This makes the forest level less frustrating. The canopies will still only fade when the player is under them. I was tempted to add in outlines but I figured it was smarter to modify what the project already had.
  • The Player will now attract pickups from further away, but keep in mind that at greater distances, the force of attraction will be diminished as per the inverse square law.
  • Tutorial text now appears in your home's post-it board.
  • I made it more obvious that you can walk between the mountains, since it was never supposed to be a puzzle.

Files

PixelLandRPG WebGL V2.4 SBT.zip 15 MB
20 days ago

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