Unity Widget Attributes
A downloadable tool
Note: This tool is still in the early stages of development. Changes in near-future versions may occur which may affect the compilation of your scripts
# Unity Widget-Attributes
Use Widget-Attributes to quickly and easily visualise and manipulate data from your monobehaviours in the Scene View.
Handles are by no means, but the intention of Widget-Attributes is to save you time and energy, by making it easy to create interactable widgets in your scene without having to write a custom editor for each script.
Instructions:
- Download and extract the package into your Assets folder.
- Make sure to include the WidgetAttributes namespace by including the line "using WidgetAttributes;" at the top of any monobehaviour class.
- Use the c# square bracket attributes before (or above) Vectors and Rects.
- Add the monobehaviour script to an object in your scene if you haven't already.
- Widget Attribute List:
[Widget]
[Label]
[ArrowTo(nameof(myVector3))]
Notes:
- The widget attributes are compatible with Vector3, Vector2, Vector3int, Vecotr2int, float3 & float2 (from Unity.Mathematics).
- It currently only works for monobehaviours, and uses a custom Editor for the type monobehaviour. This includes child classes of the monobehaviour
- Style attributes can be used on any field and make changes for the current field and any proceeding fields.
- See the samples for some ideas.
Follow on Github:
https://github.com/GameDevElliot/Widget-Attributes
If you like this tool, please consider donating!
Updated | 17 days ago |
Published | 23 days ago |
Status | In development |
Category | Tool |
Author | Game Dev Elliot |
Tags | debug, development, editor, GitHub, gizmo, Level Editor, Open Source, software, tool, Unity |
Download
Click download now to get access to the following files:
Development log
- Type-compatability update.17 days ago
- Bug Fixes & Improvements20 days ago
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