Quest Town (Game - Concept)
Quest-Town is an entirely UI-based story-driven RPG where every action and character interaction unfolds through dynamic user interface. It's a very early prototype, designed as a testbed for various systems, including dialogue, economy, and inventory, the game showcases a custom message pump and Unity's legacy UI. Though still in development, Quest-Town offers a glimpse into a world that ready to grow and evolve. Feedback is welcome.
Future Mechanic Ideas:
- Character stats
- RNG mechanics
- Health or sickness (possibly like in The Oregon Trail)
User Content Expansions Idea:
Eventually, Quest-Town could evolve into a full-fledged RPG maker, allowing users to upload their own characters, define unique quests and write their own adventures within the game.
Note about limmited content: Currently you can collect wood but you can't do anything with it. There is not much to do once you reach the town.
Attributation:
Serialized Dictionary for Unity by ayellowpaper:
https://github.com/ayellowpaper/SerializedDictionary
The following images used are in the public domain:
Status | Prototype |
Platforms | HTML5 |
Author | Game Dev Elliot |
Genre | Role Playing |
Made with | Unity |
Development log
- Fixes and Improvements80 days ago
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