Another Hot Patch!
Whoops, so in my last patch, in an effort to stop the player squeezing past the Jelly, I broke it's ability to navigate away when you complete it's quest. That's FIXED now!
What else? There was a way to die twice before loading or starting a new game. It would cause the game over screen to pop up twice. Go outside the level bounds - insta-kill. Invisible capsule lands on the ground - fall damage. Normally it shouldn't have been possible to die twice with regular damage types, but instakill was not correctly registering death. That has now been FIXED!
Quality of life improvement:
Done a once over with the camera angles.
General improvement
Added extra decorations and repositioned some pickups at the forrest area.
Note:
Basket logic has still not been fully implemented, so for now, you can squeze past Walter the bear.
Ongoing issues with visual feedback:
The objectives pannel is still yet to bee seen. The castle doesn't highlight since it's stensil is doing something else. The player does not physically get handed a stick. These issues, along with the basket logic, I will adress in the next patch.
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Lucid Dream
A surreal low-poly adventure-platformer with emphasis on traversal and problem-solving.
Status | Released |
Authors | Game Dev Elliot, Sass, signpostgames, A.Tap8, darrenmudge |
Genre | Adventure |
Tags | 3D, 3D Platformer, Atmospheric, Dreams, Fantasy, Perspective, Singleplayer, Story Rich, Third Person |
More posts
- V3 Major UpdateAug 07, 2024
- Another important update.Aug 03, 2024
- Emergancy PatchAug 01, 2024
- Devlog 0Aug 01, 2024
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